![]() ![]() I would also imagine that EA would be nervous about introducing such a feature because the media outcry would be immeasurable. I can’t imagine how they would enhance, say, your typical 15-minute game of FIFA, for example. I also concede that some games wouldn’t benefit from the introduction of guns. You could even make the argument that these games are a metaphor for dealing with real-life’s hardships and overcoming them through strength, faith, determination, and whatever other human virtues you care to name. Now look, I understand the whole point of adventure games is the challenge to slowly but surely build up your character to overcome the odds and emerge victorious, the hard work and investment paying off in the end. The PS6 is doomed and Sony knows it - Reader’s Feature Nintendo could even introduce paid-for DLC and loot boxes if they were worried about how profitable the game would be, with players being able to buy gun modifications, skins, and even witty one-liners Link could quip as he’s mowing down the next bunch of crazy fools dumb enough to get in his way. 25 calibre peashooter, and by the end of the game, a walking one-man army, carrying grenades, bombs, rocket launchers, automatic rifles… the possibilities are endless. ![]() I picture Link starting off with his first gun, a rubbish. Just as in the real game, better attire could also unlock special abilities, like a jetpack for traversing the mountains instead of wasting 15 minutes of my life watching Link climb 15 metres only to then slide down 20 metres because it’s raining. Link could find or buy better armour with more ammo slots and pockets, allowing him to carry a greater arsenal as the game progresses. The guns could still break, like the melee weapons did, if you don’t maintain them well enough. I don’t even think it would be too difficult a feature to implement into the game’s design. Guns are better and more fun, it’s that simple. The expression ‘bringing a knife to a gun fight’ exists for a reason. Why can’t I just pull out a minigun from my satchel and waste them all in a few seconds? It would make the game so much fun and so less time-consuming. I couldn’t even pick apples without suddenly being surrounded by a score of enemies and having to fend them off with a pathetic excuse for a sword which was about as useful as a toothpick. I was constantly being ambushed by Ganon’s minions in this game wherever I went. Now, I’m loath to criticise a game as loved as this, but in the name of providing enlightenment, I’m afraid I must. Let us turn our attention to another game, the recent classic, Zelda: Breath Of The Wild. I could simply progress straight to the bosses, finish them off with ease and the game would be over a lot quicker. You see where I’m going with this? Not only would there be hardly any time lost dying over and over, but all the other minions would witness how powerful I am and flee in terror. Let’s imagine, instead, that as that intimidating Black Knight was dashing towards me, his cockiness almost visible through his impenetrable visor, I simply whipped out a sawn-off, double-barrelled shotgun and blew the muppet’s head off. Now, let’s pretend that arduous routine never happened at all. I felt triumphant, for sure, but also drained and frustrated in equal measure. ![]() It wouldn’t be an exaggeration to say that the same thing happened around 50 times before I eventually, through sheer grit and determination, defeated him. It’s perhaps the most iconic subversion of expectations a movie has ever achieved.Īfter around 10 minutes, you encounter your first Black Knight, and trust me, these guys don’t mess around! The first time I took him on, he dashed at me with unbelievable speed and finished me off with just two or three vicious swipes from his sword. Of course, what happens next is even more epic Indy casually takes out his revolver and dispatches his adversary with a single shot. Taunting Jones, the assassin demonstrates his formidable swordsmanship and the scene is clearing setting up an epic showdown between the two. ![]() Suddenly the crowd disperses, revealing a menacingly cloaked figure wielding an equally intimidating scimitar. Indiana Jones’s friend, Marion, has been kidnapped in the bustling streets of Cairo, with Indy in frantic pursuit, trying desperately to tail her abductors and get her back. The scene in question appears in the Steven Spielberg 1981 classic, Raiders of the Lost Ark. I’d like to start this feature by recalling one of the most beloved scenes in cinematic history, and one which I’m sure your readers are familiar with. Is Link better when he’s packing heat? (pic: Nintendo)Ī reader offers a tongue-in-cheek glimpse of what games like Dark Souls and The Legend Of Zelda would be like with guns instead of swords. ![]()
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