![]() ![]() New viewport button to display or hide UV Tiles information.Allow to edit the resolution of multiple UV Tiles at once in Texture Set Settings.Add list of UV Tiles per Texture Set in Texture Set List window.Import UDIMs/UV Tile image sequences as a resource.Allow to choose between new and legacy workflow for UV Tiles.Typo in Python documentationīaking UI ImprovementsYou can now choose specifically which Texture Set and UV Tile to bake in the baking dialog.PYTHONPATH env var prevents the application from starting.Message in log: not compatible with UV Tile workflow."Wiggly" brush presets can lead to performance issues."This asset is private" checkbox is not displayed after switching account.Wireframe is still visible for hidden tiles with paint through mode.3D Viewport freeze when adding Smart Material after folder with UV Tile mask selected.Resolution update is not taken into account for baked maps used as input.Deselected bakers appear during the baking process.Include all and Reset all does not take UV Tiles into consideration.Removing a Channel also removes the Channel below.Clicking on eye icon should not enter the "Edit Texture Set name".Dropdown menu to hide/unhide Texture Sets is not fully visible. ![]() Description text field is sometimes not fully visible during edition.Meshes are always auto-unwrapped when re-imported even if option is off.Camera rotates always in snap mode when changing snap mode shortcuts.Importing images as sequences when creating a project does not work. ![]()
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